dc.contributor.author | Okopnyi, Pavel | |
dc.contributor.author | Juhlin, Oskar | |
dc.contributor.author | Guribye, Frode | |
dc.date.accessioned | 2024-01-22T10:49:26Z | |
dc.date.available | 2024-01-22T10:49:26Z | |
dc.date.created | 2022-11-21T20:13:30Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-1-4503-9699-8 | |
dc.identifier.uri | https://hdl.handle.net/11250/3113047 | |
dc.description.abstract | This paper explores the design space of collaborative video editing through a series of design workshops with video editors. Collaborative video editing can be supported by adding awareness features or other well-known collaborative features found in existing software and introducing new features designed specifically for video editing software. The paper identifies different design concepts that illustrate how such collaborative features can be included in non-linear video editing software and discusses the challenges of introducing such features. Some design concepts are explicitly inspired by existing collaborative tools. However, we suggest that introducing such features might not be straightforward. In other cases, alternative abstract representations of time-based media might be necessary to support collaborative video editing. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | ACM | en_US |
dc.relation.ispartof | Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI’22) | |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | Designing for Collaborative Video Editing | en_US |
dc.type | Chapter | en_US |
dc.type | Peer reviewed | |
dc.description.version | publishedVersion | en_US |
dc.rights.holder | Copyright 2022 the authors | en_US |
dc.source.articlenumber | 3 | en_US |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |
dc.identifier.doi | https://doi.org/10.1145/3546155.3546664 | |
dc.identifier.cristin | 2077685 | |
dc.identifier.citation | In: Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI’22), 2022, 3. | en_US |