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dc.contributor.authorRettberg, Scott
dc.date.accessioned2016-04-01T08:02:43Z
dc.date.available2016-04-01T08:02:43Z
dc.date.issued2015
dc.PublishedKoenitz, Hartmut; Ferri, Gabrielle; Haahr, Mads; Digdem, Sezen; Tunic Ibrahim, Sezen [Eds.] Interactive Digital Narrative: History, Theory and Practice p. 185-199, Routledge, 2015eng
dc.identifier.isbn9781138782396
dc.identifier.urihttps://hdl.handle.net/1956/11805
dc.description.abstractBy the turn of the millennium hypertext fiction was no longer the predominant form of digital writing produced by authors of electronic literature. In recent years, electronic poetry is more often produced than hypertext fiction, and rich multimedia largely predominates over text. Yet some notable exceptions, such as Judd Morrissey’s database narrative The Last Performance (2007), and Paul La Farge’s Luminous Airplanes (2011) are continuing to push the hypertext novel in some new directions. If hypertext per se is no longer predominant, many aspects of hypertext fiction, such as trigger actions that extend narrative texts and texts that integrate elements of spatial navigation, are increasingly integrated into newer forms such as locative narrative and virtual reality narratives.en_US
dc.language.isoengeng
dc.publisherRoutledgeeng
dc.subjecthypertexteng
dc.subjectnetwork-based formseng
dc.subjectfictioneng
dc.subjectdatabase narrativeeng
dc.subjectspatial narrativeeng
dc.subjectvirtual realityeng
dc.titlePosthyperfiction: Practices in Digital Textualityeng
dc.typeChapter
dc.date.updated2016-01-27T13:46:15Z
dc.description.versionSubmittedVersion
dc.rights.holderCopyright 2015 Taylor & Francis. All rights reserved
dc.identifier.cristin1322884
dc.subject.nsiVDP::Humaniora: 000::Språkvitenskapelige fag: 010


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