Simplified Computer Interaction Using Mixed Reality
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This thesis describes a system for mixing reality, as captured by a camera, with a virtual 3-dimensional world. A system to recognize and track a square pattern of markers is created in order to obtain the extrinsic parameters of the camera. The parameters are used for rotating and translating the virtual world to align it with the pattern of markers in the image. The result is a system where a user can interact with a virtual world. A camera can be move freely around the pattern or the user can manipulate the marker square while the virtual world is blended with the real world and viewed on a screen or with a HMD (Head Mounted Display).
PublisherThe University of Bergen
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