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dc.contributor.authorNagel, Gry Leirgulen
dc.date.accessioned2017-05-18T12:37:39Z
dc.date.available2017-05-18T12:37:39Z
dc.date.issued2017-01-31
dc.date.submitted2017-01-31eng
dc.identifier.urihttp://hdl.handle.net/1956/15875
dc.description.abstractEye tracking refers to using the movement of the eye to determine where the user is looking (Zhang, 2008). This thesis will look at the use of eye tracking within a Multiplayer Online Battle Arena game (MOBA) and investigate its utility in analyzing gameplay. An application has been developed to gather eye tracking data, and by employing data source triangulation this data is used together with replays and statistics to understand gameplay. Findings reveal that eye tracking can add value, but it is time consuming to use a manual triangulation method of analysis, in particular using the video replay. Furthermore, while the research finds that the data from the eye tracking application is interesting and potentially useful, it is necessary to carry out more experiments with more players and more games to find its full potential.eng
dc.format.extent3422089 byteseng
dc.format.mimetypeapplication/pdfeng
dc.language.isoengeng
dc.publisherThe University of Bergeneng
dc.titleUse of Eye Tracking for eSports Analytics in a MOBA Gameeng
dc.typeMaster thesiseng
dc.type.degreeMastereng
dc.type.courseINFO390eng
dc.subject.archivecodeMastergradeng
dc.subject.nus735115eng
dc.type.programMASV-INFOeng
dc.rights.holderCopyright the Author. All rights reservedeng
bora.peerreviewedNot peer reviewedeng


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