The Cultural Value of Games: Computer Games and Cultural Policy in Europe
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In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection on why and how games might be a part of a future European cultural policy. To readers who are only vaguely familiar with the various aesthetics and practices of this medium, the general considerations addressed may also serve as a useful first introduction to a relatively new field.
CitationKlevjer RK: The Cultural Value of Games: Computer Games and Cultural Policy in Europe. In: Ludes. Convergence and Fragmentation. Media Technology and the Information Society, 2008. Intellect Ltd. p. 71-90
Subjectcomputer gamescultural policygame developmentaestheticstechnologytechno-politicspleasure, e-policyentertainmentmediaonline communitiesinnovationperceptionnarrative literatureEuropefragmentation
Copyright Intellect Ltd