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dc.contributor.authorWalker, Jilleng
dc.date.accessioned2008-01-17T15:36:54Z
dc.date.available2008-01-17T15:36:54Z
dc.date.issued2003eng
dc.PublishedPerforming Fictions: Depiction and Interaction Fine Art Forum 2003 18:7en
dc.identifier.issn1442-4894
dc.identifier.urihttps://hdl.handle.net/1956/2541
dc.descriptionPaper publised in the proceedings of MelbourneDAC, the 2003 iteration of the Digital Arts and Culture conference series. Ed. Adrian Miles, May 2003. Pages in proceedings: 198-206.
dc.description.abstractThis paper presents a method for analysing an aspect of interaction that can help us understand how users can feel that they are part of a work. I argue that interaction can be a form of depiction, causing the user to imagine both her perceptual actions and her manipulation of the work as being fictional as well as actual. This produces an ontological fusion between the actual and the fictional. In brief analyses of three interactive works, I suggest how this framework can enable a better understanding of some aspects of interactive art and literature.en_US
dc.language.isoengeng
dc.publisherFine Art Forumeng
dc.subjectSimulationeng
dc.subjectNarrativeseng
dc.subjectFictioneng
dc.subjectRepresentationeng
dc.subjectDepictioneng
dc.subjectInteractioneng
dc.subjectDigital arteng
dc.subjectElectronic literatureeng
dc.titlePerforming Fictions: Interaction and Depictioneng
dc.typePeer reviewed
dc.typeJournal article


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