Vis enkel innførsel

dc.contributor.authorJørgensen, Kristineeng
dc.date.accessioned2013-06-25T08:45:42Z
dc.date.available2013-06-25T08:45:42Z
dc.date.issued2006eng
dc.identifier.urihttp://hdl.handle.net/1956/6734
dc.description.abstractWhat is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding chapter in my Ph.D. dissertation in which formal functions are identified and discussed, this paper will be a sum-up of some of the most crucial points in my current Ph.D. research on the functionality of sound and music in omputer games. The research shows that game audio has important unctions related to actions and events in the game world, and also related to the definition and delimitation of spaces in computer games.en_US
dc.description.sponsorshipItem published during PhD scholarship funded by the Faculty of Humanities, University of Copenhagen.eng
dc.language.isoengeng
dc.publisherInteractive Institute, Piteå, Swedeneng
dc.relation.ispartofProceedings of the Audio Mostly Conference 2006
dc.subjectGameeng
dc.subjectaudioeng
dc.subjectMedia studieseng
dc.subjectinteraction researcheng
dc.titleOn the Functional Aspects of Computer Game Audioeng
dc.typeConference lectureen_US
dc.description.versionpublishedVersion
dc.source.pagenumber48-52
dc.identifier.citationProceedings of the Audio Mostly Conference 2006, Oct 11-12


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel