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dc.contributor.authorVangsnes, Vigdis
dc.date.accessioned2014-08-20T11:19:12Z
dc.date.available2014-08-20T11:19:12Z
dc.date.issued2014-06-06eng
dc.identifier.isbn978-82-308-2890-8eng
dc.identifier.urihttps://hdl.handle.net/1956/8304
dc.language.isoengeng
dc.publisherThe University of Bergeneng
dc.relation.haspartPaper I: Vangsnes, V. (2009). A dramaturgic perspective: seeing digital role-plays as drama and theatre. What are the epistemological and pedagogical consequences? Nordic Journal of Digital Literacy, 4(1), 20–37. The article is not available in BORA due to publisher restrictions. The published version is available at: <a href="http://www.idunn.no/ts/dk/2009/01/art01" target="blank"> http://www.idunn.no/ts/dk/2009/01/art01</a>eng
dc.relation.haspartPaper II: Vangsnes, V., Økland, N. T., & Krumsvik, R. (2012). Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens. Computers & Education, 58(4), 1138–1148. The article is not available in BORA due to publisher restrictions. The published version is available at: <a href="http://dx.doi.org/10.1016/j.compedu.2011.12.018" target="blank">http://dx.doi.org/10.1016/j.compedu.2011.12.018</a>eng
dc.relation.haspartPaper III: Vangsnes, V., & Økland, N.T. (2015). Didactic dissonance - Teacher roles in computer gaming situations in kindergartens. Technology, Pedagogy and Education, 24(2), 211-230. The article is not available in BORA due to publisher restrictions. The published version is available at: <a href="http://dx.doi.org/10.1080/1475939x.2013.853686" target="blank">http://dx.doi.org/10.1080/1475939x.2013.853686</a>eng
dc.titleThe Dramaturgy and Didactics of Computer Gaming. A Study of a Medium in the Educational Context of Kindergartenseng
dc.typeDoctoral thesis
dc.rights.holderCopyright the author. All rights reserved
dc.identifier.cristin1136141


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