Now showing items 1-10 of 54
A Literatura Factorial [l!]
(Universidade Fernando Pessoa, 2013)
Centrando-se na hiperficção, este ensaio apresenta algumas proto-hiperficções, preocupadas com as temáticas combinatórias da literatura, ars combinatoria, e com a sua composição permutacional, num movimento que ainda hoje ...
Access as transaction. A discourse analysis of users’ construction of value and cost on Facebook, Netflix and Fanfiction.net.
(The University of Bergen, 2014-11-19)
Internet services are big business, but what exactly are the service providers selling, with no physical product? And what are the costumers paying, when so often, the services are evidently free? Truth is, it really ...
Do You Think You're Part of This? Digital Texts and the Second Person Address
(University of Jyväskylä, 2001)
"I don't understand computer programming, because I'm a woman!" Negotiating gendered positions in a Norwegian discourse of computing
(WIT Press, 2004)
In this article I will discuss how young men and women in Norway perceive the existence of gendered expectations in relation to computers. The male and female students of computing that I have studied, share an understanding ...
Mirrors and Shadows: The Digital Aestheticisation of Oneself
(IT University, Copenhagen, 2005-12)
Digital cameras have made self-portraits increasingly common, and frequently we post our self-portraits online. This paper compares online photographic self-portraiture with self-representations in weblogs and the creation ...
‘‘Facebook is my second home’’. The Kurdish Diaspora’s Use of Facebook in Shaping a Nation
(The University of Bergen, 2013-11-20)
This study strives to understand the use of Facebook as a social network site by the Kurdish diaspora. Academic relevance and expertise is primarily a requirement for basic study, while the social context is drawn into ...
Teknologiformidling i den videregående skole. Et samsvar mellom ambisjoner bak og formidling av digitale ferdigheter?
(The University of Bergen, 2015-05-13)
Why does it matter to clearly define a consistent understanding of digital skills"? Digital abilities, digital skills, and digital literacy are all examples of terms that are often used to describe a broader understanding ...
Zombies in the classroom. Video games for engagement in a new century of education
(The University of Bergen, 2015-05-15)
The use of video games in the classroom is still a controversial topic in the society. In this thesis I show results from a research with a high school in the autumn 2014. In this research I followed several classes which ...
Fiction and interaction how clicking a mouse can make you part of a fictional world
(The University of Bergen, 2003)
Weblogs and blogging Constructivist pedagogy and active learning in higher education
(The University of Bergen, 2007-02)