Now showing items 11-20 of 67
Cognitive and social interaction in cyberspace:Prosthetic functions of the Internet
(The University of Bergen, 2014-05-30)
This is a qualitative social constructivist research of individuals living in the area of Bergen and their daily Internet use. I argue that we are living in a prosthetic culture within the cyberculture. Cyberspace is ...
Do You Think You're Part of This? Digital Texts and the Second Person Address
(University of Jyväskylä, 2001)
Offline – online relations in the Digital Age: A study of lived Internet experience within a group of professional Bolivian women
(The University of Bergen, 2014-10-30)
TO EXPERIENCE THE INTERNET The focus of my research is on how a group of women from Bolivia experience the Internet. All the women in the group are professionals who are undergoing training on a postgraduate educational ...
Experiences with Geographical Collaborative Systems: Playfulness in Geosocial Networks and Geocaching
(Association for Computing Machinery, 2011)
Playful geosocial services are being used more and more widely, yet we still don’t understand people’s experiences with them. With wide-ranging privacy issues and enormous choice between rival services, it is important to ...
Zombies in the classroom. Video games for engagement in a new century of education
(The University of Bergen, 2015-05-15)
The use of video games in the classroom is still a controversial topic in the society. In this thesis I show results from a research with a high school in the autumn 2014. In this research I followed several classes which ...
Fiction and interaction how clicking a mouse can make you part of a fictional world
(The University of Bergen, 2003)
Teknologiformidling i den videregående skole. Et samsvar mellom ambisjoner bak og formidling av digitale ferdigheter?
(The University of Bergen, 2015-05-13)
Why does it matter to clearly define a consistent understanding of digital skills"? Digital abilities, digital skills, and digital literacy are all examples of terms that are often used to describe a broader understanding ...
Digitale ferdigheter blant barn: Hvilke krav stilles til digitale ferdigheter, og hvordan blir kravene til?
(The University of Bergen, 2013-11-20)
Det er ingen tvil om at digitale ferdigheter er viktige i dagens kunnskapssamfunn. Stadig flere tjenester, både offentlige og private, blir digitalisert. Dagligdagse gjøremål som kommunikasjon med venner, innhenting ...
The Non-sense of Gender in Neverwinter Nights
(University of Abertay Press, 2005)
Electronic Literature Seen from a Distance. The Beginnings of a Field
(Dichtung Digital, 2012)
This paper outlines the development of the hypertext fiction community that developed in the United States of America from the late eighties and onwards. This community was separate from the interactive fiction community ...