• Computing Connected Components on Multiple GPUs 

      Hellås, Yngve (Master thesis, 2018-12-19)
      We look at multiple GPU programming, using the connected components algorithm as the basis when we look into libraries and runtime environment for multiple GPU programming. We also show that Rem is a fast parallel algorithm, ...
    • Multi-GPU Rendering with Vulkan API 

      Tolo, Lars Olav (Master thesis, 2018-08-21)
      Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thesis, we demonstrate how to use Vulkan to send commands explicitly to separate GPUs for implementing platform- and vendor ...
    • Naive and adapted utilization of the GPU for general purpose computing 

      Mjøs, Alexander (Master thesis, 2017)
      In this thesis we will see that adaptive utilization of the graphical processing unit (GPU) has much better performance than naive utilization, but it takes longer time to implement and requires more knowledge about ...