Now showing items 1-7 of 7
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
(IGI Global, 2010-10-15)
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the ...
On Transdiegetic Sounds in Computer Games
This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based ...
Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV
(The University of Bergen, 2003)
This thesis studies computer games from a recipient’s perspective by doing an analysis of how an implied player is expected by game design to take action in computer games. From the assumption that the player of computer ...
On the Functional Aspects of Computer Game Audio
(Interactive Institute, Piteå, Sweden, 2006)
What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding ...
Researching Players to Understand the Game
(IT University of Copenhagen, 2008)
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world ...