• Age and gender differences in gambling intensity in a Norwegian population of electronic gaming machine players 

      Syvertsen, Andre; Leino, Tony Mathias; Pallesen, Ståle; Smith, Otto Robert Frans; Mentzoni, Rune Aune; Griffiths, Mark D.; Erevik, Eilin K. (Journal article; Peer reviewed, 2023)
      Participation in various types of gambling is associated with age and gender. Younger men tend to be drawn toward online gambling whereas women and older individuals tend to engage more in land-based gambling such as ...
    • Aggression and Anabolic-Androgenic Steroid Use Intent in Adolescents: A Longitudinal Study 

      Chegeni, Razieh; Sagoe, Dominic; Mentzoni, Rune Aune; Pallesen, Ståle (Peer reviewed; Journal article, 2019)
      Background: There is a dearth of longitudinal studies on risk factors for anabolic–androgenic steroid (AAS) use and intent. Objectives: We conducted a longitudinal investigation of factors associated with AAS use intent ...
    • Association between problem gambling and personality traits: a longitudinal study among the general Norwegian population 

      Kaur, Puneet; Leino, Tony Mathias; Chegeni, Razieh; Erevik, Eilin K.; Mentzoni, Rune Aune; Pallesen, Ståle (Journal article; Peer reviewed, 2023)
      Objective: The present study investigates the longitudinal relationship between problematic gambling (PG) and the five factor model’s personality traits using autoregressive cross-lagged models. Methods: The data used ...
    • Attentional bias in snus users: An experimental study 

      Mentzoni, Rune Aune; Sætrevik, Bjørn; Molde, Helge; Wiium, Nora; Hetland, Jørn; Fagerland, Ida; Nordnes, Linn Tinnesand; Storemark, Sunniva Straume; Fossum, Ingrid Nesdal; Pallesen, Ståle (Peer reviewed; Journal article, 2014-10-08)
      The use of nicotine in the form of ‘‘snus’’ is substantial and increasing in some geographic areas, in particular among young people. It has previously been suggested that addictions may operate through a mechanism of ...
    • Attitudes toward gambling among adolescents 

      Hanss, Daniel; Mentzoni, Rune Aune; Delfabbro, Paul; Myrseth, Helga; Pallesen, Ståle (Peer reviewed; Journal article, 2014)
      It is well documented that attitudes toward gambling are a good predictor of problem gambling during adolescence. However, so far, little is known about what factors are associated with adolescents' gambling attitudes. ...
    • Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019 

      Pallesen, Ståle; Mentzoni, Rune Aune; Morken, Arne Magnus; Engebø, Jonny; Kaur, Puneet; Erevik, Eilin K. (Journal article; Peer reviewed, 2021)
      Objectives: To investigate changes over time and identify predictors of online gambling among gamblers by using three Norwegian representative samples covering a 6-year (2013–2019) period. We also aimed to identify different ...
    • Core and peripheral criteria of video game addiction in the game addiction scale for adolescents 

      Brunborg, Geir Scott; Hanss, Daniel; Mentzoni, Rune Aune; Pallesen, Ståle (Peer reviewed; Journal article, 2015-05)
      Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population ...
    • Dataspillavhengighet : en oversikt over utbredelse, måling, korrelater, og behandling 

      Huang, Kristin Zhuoling; Pallesen, Ståle; Mentzoni, Rune Aune; Hanss, Daniel; Andreassen, Cecilie Schou; Molde, Helge (Peer reviewed; Journal article, 2015)
      I forskningsmiljøene har det vært diskutert hvorvidt dataspillavhengighet (overdreven og tvangspreget dataspilling) er et nyttig begrep, hvordan det skal defineres og hva slags forklaringsmodeller som er mest passende. Per ...
    • Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 

      Finserås, Turi Reiten; Sivertsen, Børge; Pallesen, Ståle; Leino, Tony Mathias; Mentzoni, Rune Aune; Skogen, Jens Christoffer (Journal article; Peer reviewed, 2022)
      (1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, ...
    • Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder 

      Syvertsen, André; Pallesen, Ståle; Erevik, Eilin K.; Mentzoni, Rune Aune (Journal article; Peer reviewed, 2020)
      Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced ...
    • The effects of alcohol expectancy and intake on slot machine gambling behavior 

      Sagoe, Dominic; Mentzoni, Rune Aune; Leino, Tony Mathias; Molde, Helge; Haga, Sondre; Gjernes, Mikjel Frédéricson; Hanss, Daniel; Pallesen, Ståle (Peer reviewed; Journal article, 2017-06-22)
      Background and aims: Although alcohol intake and gambling often co-occur in related venues, there is conflicting evidence regarding the effects of alcohol expectancy and intake on gambling behavior. We therefore conducted ...
    • An empirical study on attitudes toward gambling when sportswashing is involved 

      Syvertsen, Andre; Erevik, Eilin K.; Grude Fodstad, Elise Constance; Girard, Lisa-Christine; Kaur, Puneet; Kristensen, Joakim Hellumbråten; Kolberg, Eirin; Mentzoni, Rune Aune; Morken, Arne Magnus; Sagoe, Dominic; Pallesen, Ståle (Journal article; Peer reviewed, 2023)
      Sportswashing is defined as individuals, groups, companies, or countries/regimes’ involvement in sports to improve their own reputation and/or to distract from or normalize wrongdoing. This cross-sectional survey is the ...
    • Ethnicity as a risk factor for gambling disorder: a large-scale study linking data from the Norwegian patient registry with the Norwegian social insurance database 

      Aarestad, Sarah Helene; Erevik, Eilin K.; Smith, Otto Robert Frans; Griffiths, Mark D.; Leino, Tony Mathias; Mentzoni, Rune Aune; Pallesen, Ståle (Journal article; Peer reviewed, 2023)
      Background The study investigated ethnicity as a risk factor for gambling disorder (GD), controlling for demographics, citizenship, and years of residency in Norway. Methods The sample comprised 65,771 individuals ...
    • Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis 

      Finserås, Turi Reiten; Pallesen, Ståle; Mentzoni, Rune Aune; Krossbakken, Elfrid; King, Daniel L.; Molde, Helge (Peer reviewed; Journal article, 2019-04-26)
      Internet Gaming Disorder (IGD) was recently included as a condition for further study in the fifth and latest version of the Diagnostic and Statistical Manual of Mental Disorders. The present study investigated whether the ...
    • Marital status and gambling disorder: a longitudinal study based on national registry data 

      Syvertsen, Andre; Leino, Tony Mathias; Pallesen, Ståle; Smith, Otto Robert Frans; Sivertsen, Børge; Griffiths, Mark D.; Mentzoni, Rune Aune (Journal article; Peer reviewed, 2023)
      Background Marital status is a robust correlate of disordered gambling, but few studies have examined the direction of this association. Methods The present study used a case–control design by including all adults ...
    • Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index 

      Forsström, David; Chahin, Gabriel; Savander, Samuel; Mentzoni, Rune Aune; Gainsbury, Sally (Journal article; Peer reviewed, 2022)
      Loot boxes are products in videogames that is earned by playing a video game or by buying them. Loot boxes has similar mechanisms as a lottery and there is an ongoing debate if loot boxes are gambling. However, to understand ...
    • Near Miss in a Video Game: an Experimental Study 

      Finserås, Turi Reiten; Krossbakken, Elfrid; Pallesen, Ståle; Mentzoni, Rune Aune; King, Daniel L.; Griffiths, Mark D.; Molde, Helge (Peer reviewed; Journal article, 2019)
      Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these characteristics have received minimal empirical attention to date. ...
    • Omfang av penge- og dataspillproblemer i Norge 2019 

      Pallesen, Ståle; Mentzoni, Rune Aune; Torsheim, Torbjørn; Erevik, Eilin K.; Molde, Helge; Morken, Arne Magnus (Research report, 2020)
    • One size does not fit all. Should gambling loss limits be based on income? 

      Langeland, Elias; Johnsen, Ingvild Faxvaag; Sømme, Kaja Kastrup; Morken, Arne Magnus; Erevik, Eilin K.; Kolberg, Eirin; Jonsson, Jakob; Mentzoni, Rune Aune; Pallesen, Ståle (Journal article; Peer reviewed, 2022)
      Background: Previous research has suggested empirically based gambling loss limits, with the goal of preventing gambling related harm in the population. However, there is a lack of studies relating gambling loss limits to ...
    • Predictors of Gamblers Beliefs About Responsible Gambling Measures 

      Engebø, Jonny; Torsheim, Torbjørn; Mentzoni, Rune Aune; Molde, Helge; Pallesen, Ståle (Peer reviewed; Journal article, 2019)
      Responsible gambling (RG) measures are methods aimed at reducing and preventing negative consequences associated with gambling. Some RG measures are set by authorities or gambling operators while others are available as ...