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dc.contributor.authorVillanger, John Isak Fjellvang
dc.date.accessioned2022-09-27T23:47:14Z
dc.date.available2022-09-27T23:47:14Z
dc.date.issued2022-09-01
dc.date.submitted2022-09-26T22:00:37Z
dc.identifier.urihttps://hdl.handle.net/11250/3021977
dc.description.abstractThis work investigates communication in cooperative settings of multi-agent reinforcement learning. We look at what conditions make it easier or harder for meaningful communication to arise between the agents. This includes introducing and showing the usefulness of learning biases in a discrete or continuous setting. In order to do this we extend the game of Negotiation to a continuous setting, introduce a new environment called Sequence Guess, and introduce a new learning bias that helps facilitate the emergence of communication in a continuous setting.
dc.language.isoeng
dc.publisherThe University of Bergen
dc.rightsCopyright the Author. All rights reserved
dc.subjectMulti Agent Reinforcement Learning
dc.subjectDeep Reinforcement Learning.
dc.subjectMachine Learning
dc.subjectReinforcement Learning
dc.subjectDeep Learning
dc.subjectCommunication
dc.titleCommunication in Turn Based Multiplayer Games Using Deep Reinforcement Learning
dc.typeMaster thesis
dc.date.updated2022-09-26T22:00:37Z
dc.rights.holderCopyright the Author. All rights reserved
dc.description.degreeMasteroppgave i informatikk
dc.description.localcodeINF399
dc.description.localcodeMAMN-INF
dc.description.localcodeMAMN-PROG
dc.subject.nus754199
fs.subjectcodeINF399
fs.unitcode12-12-0


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