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dc.contributor.authorIkkala, Aleksi
dc.contributor.authorFischer, Florian
dc.contributor.authorKlar, Markus
dc.contributor.authorBachinski, Miroslav
dc.contributor.authorFleig, Arthur
dc.contributor.authorHowes, Andrew
dc.contributor.authorHämäläinen, Perttu
dc.contributor.authorMuller, Jörg
dc.contributor.authorMurray-Smith, Roderick
dc.contributor.authorOulasvirta, Antti
dc.date.accessioned2023-03-01T14:15:17Z
dc.date.available2023-03-01T14:15:17Z
dc.date.created2023-01-31T22:16:47Z
dc.date.issued2022
dc.identifier.isbn9781450393201
dc.identifier.urihttps://hdl.handle.net/11250/3055069
dc.description.abstractForward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and engineering of user interfaces. Although reinforcement learning (RL) has been used to simulate biomechanics in interaction, prior work has relied on unrealistic assumptions about the control problem involved, which limits the plausibility of emerging policies. These assumptions include direct torque actuation as opposed to muscle-based control; direct, privileged access to the external environment, instead of imperfect sensory observations; and lack of interaction with physical input devices. In this paper, we present a new approach for learning muscle-actuated control policies based on perceptual feedback in interaction tasks with physical input devices. This allows modelling of more realistic interaction tasks with cognitively plausible visuomotor control. We show that our simulated user model successfully learns a variety of tasks representing different interaction methods, and that the model exhibits characteristic movement regularities observed in studies of pointing. We provide an open-source implementation which can be extended with further biomechanical models, perception models, and interactive environments.en_US
dc.language.isoengen_US
dc.publisherACMen_US
dc.relation.ispartofUIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleBreathing Life Into Biomechanical User Modelsen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2022 the authorsen_US
dc.source.articlenumber90en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1145/3526113.3545689
dc.identifier.cristin2121321
dc.identifier.citationIn: Agrawala, M., Wobbrock, J. O., Adar, E., Setlur, V. (eds.), UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 90.en_US


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal