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dc.contributor.authorSolbue, Patrick Kraft
dc.date.accessioned2020-09-09T06:17:19Z
dc.date.available2020-09-09T06:17:19Z
dc.date.issued2020-09-09
dc.date.submitted2020-09-08T22:00:04Z
dc.identifier.urihttps://hdl.handle.net/1956/24069
dc.description.abstractThis thesis explores the advantages and challenges of using a phone-based virtual reality solution when creating a system intended for the therapy of patients with non-specific chronic neck pain. It also explores the suitability of popular design principles of the Human-Computer Interaction as specifically applied to the field of smartphone-based VR using a cardboard head mount display. Besides, it also explores what gamification techniques are suitable for VR assisted treatment. To answer these questions a high-fidelity prototype, the Virtual Neck Application (VNA), was produced over five iterations utilizing the user-centered design method and within the framework of the design science research methodology.en_US
dc.language.isoeng
dc.publisherThe University of Bergen
dc.rightsCopyright the Author. All rights reserved
dc.subjectGamification
dc.subjectuser-centered design
dc.subjectVirtual reality
dc.subjectphone-based VR
dc.subjectphysical therapy
dc.subjectHCI
dc.titleSmart phone based virtual reality as tool for physical therapy
dc.typeMaster thesisen_US
dc.date.updated2020-09-08T22:00:04Z
dc.rights.holderCopyright the Author. All rights reserveden_US
dc.description.degreeMasteroppgave i informasjonsvitenskap
dc.description.localcodeINFO390
dc.description.localcodeMASV-IKT
dc.description.localcodeMASV-INFO
dc.subject.nus735115
fs.subjectcodeINFO390
fs.unitcode15-17-0


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