Browsing Department of Information Science and Media Studies by Subject "735115"
Now showing items 1-20 of 135
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Activity-centric computing and context awareness in mobile personal information managemen
(Master thesis, 2013-05-31)Information and tools on modern smartphones are tightly tied to applications. It is hard to move information between applications, and it is often near impossible to collect and compare information from several sources. ... -
An analysis of image folksonomy generation
(Master thesis, 2009-06-01) -
The application of personality and emotion in artificial agents
(Master thesis, 2016-06-01)Denne oppgaven prøver å utvikle ett allsidig og gjenkjennelig emosjons of personlighets system basert på Ortony, Clore, Collins emosjons modellen og Zamora personlighets taxonomien. Den tester om ett sånt system kan lett ... -
ARTree. Designing & evaluating handheld augmented reality art
(Master thesis, 2011-06-01)Augmented reality is a technology combining physical and virtual objects. This study aimes to explore the use of this technology in art. The prototype ARTree was developed through contributions from an artist, and consists ... -
ASPIRE Adaptive strategy prediction in a RTS environment
(Master thesis, 2012-06-01)When playing a Real Time Strategy(RTS) game against the non-human player(bot) it is important that the bot can do different strategies to create a challenging experience over time. In this thesis we aim to improve the way ... -
Attitudes to Open Source Software in Bergen Kommune
(Master thesis, 2012-01-30)This work describes key elements of Open Source Software, computer history and the attitudes found in the municipal of Bergen to Open Source Software. It tries to describe the use of the software, which attitudes that can ... -
Automated Front Detection - Using computer vision and machine learning to explore a new direction in automated weather forecasting
(Master thesis, 2017-04-22)In weather forecasting, automation and computing are the driving forces of innovation. More computing power and better techniques allow for faster and more accurate weather data systems. The task of detecting fronts ... -
Automatic Facial Anonymisation Using Average Face Morphing. An explorative attempt at designing a tool for investigating the normative views of journalism practices in dealing with manipulation and usage of facial press photographies.
(Master thesis, 2017-07-08)This thesis describes the process of developing and evaluating a design science research artefact for anonymising faces in images. The artefact is developed for use in RRI-research in the ViSmedia research group at the ... -
Automatic quiz generation for elderly people
(Master thesis, 2016-06-01)Studies have indicated that games can be beneficial for the elderly, in areas such as cognitive functioning and well-being. Taking part in social activities, such as playing a game with others, could also be beneficial. ... -
Beste praksis for å tilgjengeliggjøre åpne offentlige data ved bruk av semantiske vevteknologier
(Master thesis, 2011-06-01)Organisasjoner i offentlig sektor innehar store mengder data som kan tilgjengeliggjøres som åpne data slik at andre aktører kan gjenbruke dataene. Tilgjengeliggjøring ved bruk av semantiske vevteknologier vil gi dataene ... -
Bluetooth Low Energy Beacon Performance and Utility in a Car Location Memory Aid Setting
(Master thesis, 2017)This project explores the usefulness and performance of BLE Bluetooth beacons. This is done through an experiment conducted in cooperation with a fellow student. The results reveal weaknesses in performance, but also ... -
Bluetooth Low Energy Beacons: Providing movement tracking for firefighter smoke diving training
(Master thesis, 2018-11-30) -
Brukarhistorier med meining
(Master thesis, 2014-05-29)Formålet med dette studiet var å undersøkje om bruken av semantiske teknologiar bidreg til auka domeneforståing for eit utviklarlag. Difor vart det utvikla ein applikasjon, Semantizer, som nyttar den semantiske teknologien ... -
Brukergenerert innhold i kontrollerte vokabularer
(Master thesis, 2009-05-23)In order to be able to retrieve images on the World Wide Web, it is necessary for the images to be indexed in an appropriate manner. To achieve this, the utilization of content generated by the users has become widespread ... -
Brukeropplevelse for brettspill i et "multi-touch"-grensesnitt
(Master thesis, 2010-05-31)"Windows, Icons, Mouse and Pointer"-paradigmet (WIMP) har vært praktisk talt enerådende innenfor grafiske grensesnitt i over 25 år, men har i den senere tid blitt utfordret av forskning på nye interaksjonsmetoder og ny ... -
Business process modeling practices among Norwegian organizations
(Master thesis, 2014-06-01)Abstract This research presents a study to increase the understanding of how businesses in Norway are working with their processes and to what extent Business Process Management (BPM) is adopted by Norway based companies. ... -
Challenges with Scaling Scrum to Large-Scale Software Development: A Case Study
(Master thesis, 2017-07-08)Agile software development methods have become popular since the introduction of the Agile Manifesto in 2001. Agile methods, such as Scrum, are originally created for small co-located teams but have been adopted to large-scale ... -
Child-Computer Interaction in Digital Literature Dissemination for the Pre-adolescent Public Library Users
(Master thesis, 2019-12-19)This master thesis presents the research on digital literature dissemination for library users of public library, specifically on pre-adolescent users of the library. Digital Literature Dissemination can be defined as the ... -
Children's Interaction with augmented reality storybooks
(Master thesis, 2012-01-31)Augmented reality (AR) is a technology that enhances user perception and experience, and allows users to see and experience the real world with virtual content embedded into it. The majority of research related to AR books ... -
A Comparative analysis of the relationship between gaming controllers and game mechanics
(Master thesis, 2013-06-08)In this thesis I have presented the issue of not exploiting the possibilities different technologies offer us in video games. The research questions were how can input-technologies affect the enjoyment of video games?", ...