Blar i Bergen Open Research Archive på forfatter "Finserås, Turi Reiten"
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Commonly reported negative experiences on social media are associated with poor mental health and well-being among adolescents: results from the “LifeOnSoMe”-study
Skogen, Jens Christoffer; Andersen, Amanda Iselin Olesen; Finserås, Turi Reiten; Ranganath, Priya; Brunborg, Geir Scott; Hjetland, Gunnhild Johnsen (Journal article; Peer reviewed, 2023)Introduction: Cyberbullying has been extensively studied and is associated with adverse mental health outcomes in adolescents. However, adolescents may also experience a range of other negative experiences, such as ... -
Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
Finserås, Turi Reiten; Sivertsen, Børge; Pallesen, Ståle; Leino, Tony Mathias; Mentzoni, Rune Aune; Skogen, Jens Christoffer (Journal article; Peer reviewed, 2022)(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, ... -
Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis
Finserås, Turi Reiten; Pallesen, Ståle; Mentzoni, Rune Aune; Krossbakken, Elfrid; King, Daniel L.; Molde, Helge (Peer reviewed; Journal article, 2019-04-26)Internet Gaming Disorder (IGD) was recently included as a condition for further study in the fifth and latest version of the Diagnostic and Statistical Manual of Mental Disorders. The present study investigated whether the ... -
Lower Subjective Socioeconomic Status Is Associated With Increased Risk of Reporting Negative Experiences on Social Media. Findings From the “LifeOnSoMe”-Study
Skogen, Jens Christoffer; Bøe, Tormod; Finserås, Turi Reiten; Sivertsen, Børge; Hella, Randi Træland; Hjetland, Gunnhild Johnsen (Journal article; Peer reviewed, 2022)Objectives: To investigate the association between subjective socioeconomic status (SES) and a) frequency and daily duration of social media use, and b) self-reported negative experiences on social media platforms. Methods: ... -
Near Miss in a Video Game: an Experimental Study
Finserås, Turi Reiten; Krossbakken, Elfrid; Pallesen, Ståle; Mentzoni, Rune Aune; King, Daniel L.; Griffiths, Mark D.; Molde, Helge (Peer reviewed; Journal article, 2019)Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these characteristics have received minimal empirical attention to date. ... -
Prevalence and predictors of Video Game Addiction: A study based on a national sample of Gamers.
Wittek, Charlotte Thoresen; Finserås, Turi Reiten; Pallesen, Ståle; Mentzoni, Rune; Hanss, Daniel; Griffiths, Mark D.; Molde, Helge (Peer reviewed; Journal article, 2015)Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This ...