Browsing Bergen Open Research Archive by Author "Jørgensen, Kristine"
Now showing items 1-18 of 18
-
Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV
Jørgensen, Kristine (Master thesis, 2003)This thesis studies computer games from a recipient’s perspective by doing an analysis ofhow an implied player is expected by game design to take action in computer games. Fromthe assumption that the player of computer ... -
Dark Play in Dishonored
Jørgensen, Kristine (Chapter, 2015) -
Dead Rising and the Gameworld Zombie
Jørgensen, Kristine (Chapter, 2019)This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its construction of the gameworld interface. Drawing on Weise’s (2009) research on ludic adaptations of the zombie and in particular ... -
The effect of audio on the experience in virtual reality: a scoping review
Bosman, Isak de Villiers; Buruk, Oğuz Turan; Jørgensen, Kristine; Hamari, Juho (Journal article; Peer reviewed, 2023)The use of virtual reality (VR) has seen significant recent growth and presents opportunities for use in many domain areas. The use of head-mounted displays (HMDs) also presents unique opportunities for the implementation ... -
Emphatic and Ecological Sounds in Gameworld Interfaces
Jørgensen, Kristine (Chapter, 2017)This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly used to understand game sound, and describes a gameplay-sensitive, ecological perspective based on the idea of gameworld ... -
Futures
Pötzsch, Holger; Jørgensen, Kristine (Journal article, 2023) -
Introduction: Playful Transgressions
Jørgensen, Kristine; Karlsen, Faltin (Chapter; Peer reviewed, 2019) -
The Intuitive and Integrated Interface: Computer Games and Computer Literacy
Jørgensen, Kristine (Conference lecture, 2008-10) -
Kva er dataspel? Folkeopplysning for professorar
Jørgensen, Kristine; Klevjer, Rune (Chapter; Peer reviewed, 2012) -
Left in the dark: playing computer games with the sound turned off
Jørgensen, Kristine (Ashgate Popular and Folk Music Series, Chapter; Peer reviewed, 2008) -
On the Functional Aspects of Computer Game Audio
Jørgensen, Kristine (Conference lecture, 2006)What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding ... -
On Transdiegetic Sounds in Computer Games
Jørgensen, Kristine (Peer reviewed; Journal article, 2007-09-07)This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based ... -
Public game funding in the Nordic region
Sotamaa, Olli; Jørgensen, Kristine; Sandqvist, Ulf (Peer reviewed; Journal article, 2019)In this paper, we explore the policies related to support structures surrounding national game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and investigate what kind of context the Nordic ... -
Researching Players to Understand the Game
Jørgensen, Kristine (Chapter; Peer reviewed, 2008)Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world ... -
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
Jørgensen, Kristine (Chapter; Peer reviewed, 2010-10-15)This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the ... -
Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis
Jørgensen, Kristine (Chapter, 2019) -
When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste
Jørgensen, Kristine (Chapter; Peer reviewed, 2019-02-05) -
Whose Expression is it Anyway? Videogames and the Freedom of Expression
Jørgensen, Kristine; Mortensen, Torill Elvira (Journal article; Peer reviewed, 2022)In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and for this reason are entitled to the same protection as other ...