Browsing Bergen Open Research Archive by Author "Myrseth, Helga"
Now showing items 1-6 of 6
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Attitudes toward gambling among adolescents
Hanss, Daniel; Mentzoni, Rune Aune; Delfabbro, Paul; Myrseth, Helga; Pallesen, Ståle (Peer reviewed; Journal article, 2014)It is well documented that attitudes toward gambling are a good predictor of problem gambling during adolescence. However, so far, little is known about what factors are associated with adolescents' gambling attitudes. ... -
A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence
Myrseth, Helga; Notelaers, Guy (Peer reviewed; Journal article, 2018-11-26)Gaming disorder is not yet recognized as a formal psychiatric disorder, and consensus is still lacking in the field concerning the definition of gaming disorder and what methods should be used to measure it. In order to ... -
A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence
Myrseth, Helga; Notelaers, Guy (Peer reviewed; Journal article, 2018-11-26)Gaming disorder is not yet recognized as a formal psychiatric disorder, and consensus is still lacking in the field concerning the definition of gaming disorder and what methods should be used to measure it. In order to ... -
Pathological Gambling. Treatment and Personality Factors
Myrseth, Helga (Doctoral thesis, 2011-03-29) -
Perception of specific military skills – the impact of perfectionism and self-efficacy
Myrseth, Helga; Hystad, Sigurd William; Säfvenbom, Reidar; Olsen, Olav Kjellevold (Peer reviewed; Journal article, 2018-08-04)We investigated the development of specific military skills in Norwegian cadets during the three-year military academy training as well as the impact of perfectionism and self-efficacy on the development of these skills. ... -
Predictors of gaming behavior among military peacekeepers - exploring the role of boredom and loneliness in relation to gaming problems
Myrseth, Helga; Olsen, Olav Kjellevold; Borud, Einar Kristian; Strand, Leif Åge (Peer reviewed; Journal article, 2017)The aim of the current study was to explore gaming problems in post-deployment veterans and to investigate whether boredom and loneliness can predict levels of gaming problems. The general well-being of veterans post their ...