Vis enkel innførsel

dc.contributor.authorJørgensen, Kristine
dc.contributor.editorZackariasson, Peter
dc.contributor.editorWebley, Stephen
dc.date.accessioned2021-04-21T12:01:26Z
dc.date.available2021-04-21T12:01:26Z
dc.date.created2019-09-12T16:44:52Z
dc.date.issued2019
dc.identifier.isbn9781138895461
dc.identifier.urihttps://hdl.handle.net/11250/2738892
dc.description.abstractThis chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its construction of the gameworld interface. Drawing on Weise’s (2009) research on ludic adaptations of the zombie and in particular his analysis of Dead Rising; as well as Jørgensen’s theory of gameworld interfaces (Jørgensen 2013a; 2013b; 2016), which highlights the gameworld as an activity space that designed for a particular kind of gameplay, the chapter argues that the zombie is a defining feature of the gameworld in Dead Rising. The chapter focuses on how the zombie trope works in relation to gameworld interfaces, and argues that zombies are detrimental to understanding the game environment both as a fictive universe and a gameworld meant for play in Dead Rising.en_US
dc.language.isoengen_US
dc.publisherRoutledgeen_US
dc.relation.ispartofThe Playful Undead and Video Games. Critical Analyses of Zombies and Gameplay
dc.titleDead Rising and the Gameworld Zombieen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.rights.holderCopyright 2019 Routledgeen_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode2
dc.identifier.doihttps://doi.org/10.4324/9781315179490
dc.identifier.cristin1724140
dc.identifier.citationIn Stephen J. Webley, Peter Zackariasson (eds.) 2019. The Playful Undead and Video Games. Critical Analyses of Zombies and Gameplayen_US


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel