dc.contributor.author | Ceuterick, Maud Eurydice | |
dc.date.accessioned | 2022-09-22T08:38:48Z | |
dc.date.available | 2022-09-22T08:38:48Z | |
dc.date.created | 2022-09-20T11:07:27Z | |
dc.date.issued | 2021 | |
dc.identifier.issn | 2213-0217 | |
dc.identifier.uri | https://hdl.handle.net/11250/3020574 | |
dc.language.iso | eng | en_US |
dc.publisher | Amsterdam University Press | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/deed.no | * |
dc.title | Post-cinematic spectatorship in virtual reality: Negotiating 3DoF and 6DoF in ‘Queerskins: Ark’ | en_US |
dc.type | Journal article | en_US |
dc.type | Peer reviewed | en_US |
dc.description.version | publishedVersion | en_US |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |
dc.identifier.doi | 10.25969/mediarep/16265 | |
dc.identifier.cristin | 2053410 | |
dc.source.journal | NECSUS. European Journal of Media Studies (EJMS) | en_US |
dc.source.pagenumber | 325-337 | en_US |
dc.identifier.citation | NECSUS. European Journal of Media Studies (EJMS). 2021, 10 (1), 325-337. | en_US |
dc.source.volume | 10 | en_US |
dc.source.issue | 1 | en_US |