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dc.contributor.authorBosman, Isak de Villiers
dc.contributor.authorBuruk, Oğuz Turan
dc.contributor.authorJørgensen, Kristine
dc.contributor.authorHamari, Juho
dc.date.accessioned2023-07-04T10:47:07Z
dc.date.available2023-07-04T10:47:07Z
dc.date.created2023-01-02T16:34:18Z
dc.date.issued2023
dc.identifier.issn0144-929X
dc.identifier.urihttps://hdl.handle.net/11250/3075526
dc.description.abstractThe use of virtual reality (VR) has seen significant recent growth and presents opportunities for use in many domain areas. The use of head-mounted displays (HMDs) also presents unique opportunities for the implementation of audio feedback congruent with head and body movements, thus matching intuitive expectations. However, the use of audio in VR is still undervalued and there is a lack of consistency within audio-centedd research in VR. To address this shortcoming and present an overview of this area of research, we conducted a scoping review (n = 121) focusing on the use of audio in HMD-based VR and its effects on user/player experience. Results show a lack of standardisation for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research.en_US
dc.language.isoengen_US
dc.publisherTaylor & Francisen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleThe effect of audio on the experience in virtual reality: a scoping reviewen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2023 the authorsen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1080/0144929X.2022.2158371
dc.identifier.cristin2099078
dc.source.journalBehaviour and Information Technologyen_US
dc.identifier.citationBehaviour and Information Technology. 2023.en_US


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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