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dc.contributor.authorHerting, Katrina King Yan Yau
dc.date.accessioned2024-07-13T00:33:06Z
dc.date.available2024-07-13T00:33:06Z
dc.date.issued2024-05-29
dc.date.submitted2024-05-29T11:01:22Z
dc.identifierDIKULT350 0 MO ORD 2024 VÅR
dc.identifier.urihttps://hdl.handle.net/11250/3140878
dc.description.abstractThe core concept of this thesis is the search for an innovative method to minimise the consequences of false information for middle school students. Since the integration of the internet and Social Media, information flow has changed drastically. Anyone can post, like, and forward information quickly, reaching all sides of the planet. The rise of false information threatens the values of democracy, confusing people with persuasive skills and thus makes it harder for the public to make decisions for the general good. According to the World Health Organization, sufficient misinformation can result in “confusion and risk-taking behaviours that can harm health (WHO n.d.).” Through an examination of information disorder and existing measurements for addressing this issue, this thesis employs a method of game-based learning based on the “inoculation theory,” put forward by the Cambridge Social Decision-Making Lab at Cambridge University. This method is also known as prebunking or a “vaccine for the mind”, with the hope of building individuals’ psychological resistance to future exposure to persuasive attacks (McGuire 1961, cited by Compton 2013, 221). This practice-based research includes a production of the digital game, The City of Felines and Canines, accompanied by a Teaching Info Guide and a sample lesson plan for 9th grade students. These creative outcomes aim to demonstrate the possibility of incorporating game-based learning in lessons to help middle school students build psychological resistance to future persuasive attacks. In short, this paper includes three parts, the written component, a video game product, and a Teaching Info Guide.
dc.language.isoeng
dc.publisherThe University of Bergen
dc.rightsCopyright the Author. All rights reserved
dc.subjectMisinformation Disinformation False information Psychological resistance Prebunking Inoculation theory Middle School education Game-based learning Digital Game Infodemic
dc.titleBuilding Psychological Resistance Against False Information in Middle School through Digital Games
dc.typeMaster thesis
dc.date.updated2024-05-29T11:01:22Z
dc.rights.holderCopyright the Author. All rights reserved
dc.description.degreeMastergradsoppgave i digital kultur
dc.description.localcodeDIKULT350
dc.description.localcodeMAHF-DIKUL
dc.subject.nus719906
fs.subjectcodeDIKULT350
fs.unitcode11-21-0


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