Kunne Exphil: Co-designing with first-year interaction design students
Master thesis
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Date
2024-06-03Metadata
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- Master theses [247]
Abstract
Digital learning aids in education have become a debated topic and even the culprit forthe decline in performance among Norwegian teenagers after recent assessments.Nonetheless, digital natives entering university in 2024 are inherently accustomed totechnology. Concurrently, academic publishers in Norway are facing decreased textbooksales, driven by factors such as digitalization and the influx of English literature. Thismaster's project, in collaboration with Universitetsforlaget, involves working with theirdigital learning platform, “Kunne”, and co-designing with first-year interaction designstudents to enhance digital learning experiences. This thesis focuses on evaluating theparticipatory process and participatory result; looking at our final design result in lightof contributions from the first-year students and design activities in the MIX100 courseat the University of Bergen. The final prototype is a motivational learning platform forex.phil. students, featuring multiple learning modes and a personalized learning pathinformed by the students' input. This thesis examines the extent to which theintroductory course in media- and interaction design (MIX100) facilitated a productiveco-design process, how the students’ contributions influenced our final design and towhat extent the result may be considered participatory.
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The University of BergenCopyright
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