BattleFit Commander: A Game Design Approach to Enhance Motivation for Exercise
Master thesis
Åpne
Permanent lenke
https://hdl.handle.net/11250/3147730Utgivelsesdato
2024-06-03Metadata
Vis full innførselSamlinger
- Department of Informatics [1056]
Sammendrag
Physical activity provides numerous health benefits, while a sedentary lifestyle poses significant health risks. Despite this, inactivity is prevalent. Common reasons for not engaging in exercise include a lack of time and a lack of interest. Meanwhile, video game consumption is prevalent. This thesis investigates how video games can be leveraged to increase physical activity, by designing and creating a mobile exergame to motivate users to be more physically active. The research focuses on design elements that inherently motivate engagement and the integration of a promising technology for activity tracking. An iterative development process was employed to create and evaluate an exergame. Domain experts in the fields of physiotherapy and public health, child and youth psychiatry, and exercise science and game-based exercise and learning, contributed to the game's design and development. Theories of motivation were examined to guide design decisions, supplemented by feedback from testers. User evaluations were conducted towards the end of the development process. The findings indicate that the exergame successfully motivated short-term physical activity, although individual differences significantly influenced motivation levels. According to motivational theories, the exergame possesses qualities that create a conducive environment for high-quality motivation. While the exergame has the potential to foster strong motivation, additional content is needed to maintain long-term player engagement. Personal preferences for games and pre-existing exercise habits also affected the outcomes. The application was well-received, generating interest for further development. This research contributes to the field of exergame design by providing insights into the design principles and activity-tracking methods that enhance the motivational impact of exergames. Additionally, it informs future public health interventions by demonstrating a novel approach to promoting physical activity.
Beskrivelse
Postponed access: the file will be accessible after 2026-06-03