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dc.contributor.authorGarcia Estrada, Jose Fernando
dc.contributor.authorFørland, Ekaterina Prasolova
dc.contributor.authorKjeksrud, Stian
dc.contributor.authorThemeli, Chrysoula
dc.contributor.authorLindqvist, Petter Hallvard Fogth
dc.contributor.authorKvam, Kristine
dc.contributor.authorMidthun, Ole
dc.contributor.authorSverre, Knut
dc.contributor.authorHokstad, Leif Martin
dc.contributor.authorMohamed, Soud Khalifa
dc.contributor.authorGrassini, Simone
dc.contributor.authorRicci, Serena
dc.date.accessioned2024-11-05T13:21:21Z
dc.date.available2024-11-05T13:21:21Z
dc.date.created2024-04-18T10:24:59Z
dc.date.issued2024
dc.identifier.issn0178-2789
dc.identifier.urihttps://hdl.handle.net/11250/3163453
dc.description.abstractExtended reality (XR) applications for education are usually associated with motivation, engagement, knowledge and experiences that are difficult to achieve in the real world. One example of such knowledge in military education is the threat-based approach to protection of civilians in armed conflicts. The Norwegian Defence University College (NDUC) educates officers on the threat-based approach. This approach challenges conventional military practice, introducing new ways of thinking about what military forces can and cannot do to protect civilians from violence. Today, militaries are expected to protect civilians from perpetrators that target them as part of their warfare, expanding their responsibilities under International Humanitarian Law. This expansion of tasks represents “troublesome knowledge” for many military officers and demands a deeper understanding of the rationales and strategies driving perpetrators’ targeting of civilians. To overcome this pedagogical challenge, we developed an XR-supported educational program combining immersive experiences and pedagogical approaches, including combined 360°-videos and embodiment, dialogue with virtual humans and collaborative VR-landscapes to encourage immersive peer-to-peer learning. The results are encouraging, suggesting high levels of acceptance by learners of the threat-based concept, an effect on stimulating critical discussion and a positive reaction to XR-supported learning.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleMilitary education in extended reality (XR): learning troublesome knowledge through immersive experiential applicationen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2024 the authorsen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1007/s00371-024-03339-w
dc.identifier.cristin2262607
dc.source.journalThe Visual Computeren_US
dc.source.pagenumber7249–7278en_US
dc.identifier.citationThe Visual Computer. 2024, 40, 7249–7278.en_US
dc.source.volume40en_US


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal