Show simple item record

dc.contributor.authorBrunborg, Geir Scott
dc.contributor.authorHanss, Daniel
dc.contributor.authorMentzoni, Rune Aune
dc.contributor.authorPallesen, Ståle
dc.date.accessioned2016-03-18T08:57:34Z
dc.date.available2016-03-18T08:57:34Z
dc.date.issued2015-05
dc.PublishedCyberPsychology, Behavior and Social Networking 2015, 18(5):280-285eng
dc.identifier.issn2152-2723
dc.identifier.urihttps://hdl.handle.net/1956/11700
dc.description.abstractAssessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years (N=10,081, response rate 43.6%) was carried out in 2013, which included the Gaming Addiction Scale for Adolescents (GAS). Confirmatory factor analysis showed that a two-factor structure, which separated peripheral criteria from core criteria, fitted the data better (CFI=0.963; RMSEA=0.058) compared to the original one-factor solution where all items are determined to load only on one factor (CFI=0.905, RMSEA=0.089). This was also found when we analyzed men aged ≤33 years, men aged >33 years, women aged ≤33 years, and women aged >33 years separately. This indicates that the GAS measures both engagement and problems related to video games. Multi-group measurement invariance testing showed that the factor structure was valid in all four groups (configural invariance) for the two-factor structure but not for the one-factor structure. A novel approach to categorization of problem gamers and addicted gamers where only the core criteria items are used (the CORE 4 approach) was compared to the approach where all items are included (the GAS 7 approach). The current results suggest that the CORE 4 approach might be more appropriate for classification of problem gamers and addicted gamers compared to the GAS 7 approach.en_US
dc.language.isoengeng
dc.publisherMary Ann Lieberteng
dc.relation.urihttp://www.ncbi.nlm.nih.gov/pmc/articles/PMC4432774/pdf/cyber.2014.0509.pdf
dc.rightsAttribution CC BYeng
dc.rights.urihttp://creativecommons.org/licenses/by/4.0eng
dc.titleCore and peripheral criteria of video game addiction in the game addiction scale for adolescentseng
dc.typePeer reviewed
dc.typeJournal article
dc.date.updated2015-12-21T20:06:27Z
dc.description.versionpublishedVersion
dc.rights.holderCopyright 2015 The Authorseng
dc.identifier.doihttps://doi.org/10.1089/cyber.2014.0509
dc.identifier.cristin1225364
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Psykologi: 260::Sosial- og arbeidspsykologi: 263
dc.subject.nsiVDP::Social sciences: 200::Psychology: 260::Social and occupational psychology: 263


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution CC BY
Except where otherwise noted, this item's license is described as Attribution CC BY