Show simple item record

dc.contributor.authorNesheim, Elisabeth
dc.date.accessioned2020-08-13T11:17:54Z
dc.date.available2020-08-13T11:17:54Z
dc.date.issued2020-08-28
dc.date.submitted2020-07-29T11:52:27.041Z
dc.identifiercontainer/5a/23/04/03/5a230403-c01b-46f2-a530-08c793da67a2
dc.identifier.isbn9788230850190
dc.identifier.isbn9788230869956
dc.identifier.urihttps://hdl.handle.net/1956/23738
dc.description.abstractThe aim of this thesis is to apply new media phenomenological and enactive embodied cognition approaches to explain the role of haptic sensitivity and communication in personal computer environments for productivity. Prior theory has given little attention to the role of haptic senses in influencing cognitive processes, and do not frame the richness of haptic communication in interaction design—as haptic interactivity in HCI has historically tended to be designed and analyzed from a perspective on communication as transmissions, sending and receiving haptic signals. The haptic sense may not only mediate contact confirmation and affirmation, but also rich semiotic and affective messages—yet this is a strong contrast between this inherent ability of haptic perception, and current day support for such haptic communication interfaces. I therefore ask: How do the haptic senses (touch and proprioception) impact our cognitive faculty when mediated through digital and sensor technologies? How may these insights be employed in interface design to facilitate rich haptic communication? To answer these questions, I use theoretical close readings that embrace two research fields, new media phenomenology and enactive embodied cognition. The theoretical discussion is supported by neuroscientific evidence, and tested empirically through case studies centered on digital art. I use these insights to develop the concept of the haptic figura, an analytical tool to frame the communicative qualities of haptic media. The concept gauges rich machine- mediated haptic interactivity and communication in systems with a material solution supporting active haptic perception, and the mediation of semiotic and affective messages that are understood and felt. As such the concept may function as a design tool for developers, but also for media critics evaluating haptic media. The tool is used to frame a discussion on opportunities and shortcomings of haptic interfaces for productivity, differentiating between media systems for the hand and the full body. The significance of this investigation is demonstrating that haptic communication is an underutilized element in personal computer environments for productivity and providing an analytical framework for a more nuanced understanding of haptic communication as enabling the mediation of a range of semiotic and affective messages, beyond notification and confirmation interactivity.en_US
dc.language.isoengeng
dc.publisherThe University of Bergeneng
dc.rightsAttribution-NonCommercial-NoDerivs (CC BY-NC-ND)eng
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/eng
dc.titleHaptic Media Sceneseng
dc.typeDoctoral thesis
dc.date.updated2020-07-29T11:52:27.041Z
dc.rights.holderCopyright the Author.eng
dc.contributor.orcidhttps://orcid.org/0000-0002-5507-3552
fs.unitcode11-21-0


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivs (CC BY-NC-ND)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs (CC BY-NC-ND)