dc.contributor.author | Solbue, Patrick Kraft | |
dc.date.accessioned | 2020-09-09T06:17:19Z | |
dc.date.available | 2020-09-09T06:17:19Z | |
dc.date.issued | 2020-09-09 | |
dc.date.submitted | 2020-09-08T22:00:04Z | |
dc.identifier.uri | https://hdl.handle.net/1956/24069 | |
dc.description.abstract | This thesis explores the advantages and challenges of using a phone-based virtual reality solution when creating a system intended for the therapy of patients with non-specific chronic neck pain. It also explores the suitability of popular design principles of the Human-Computer Interaction as specifically applied to the field of smartphone-based VR using a cardboard head mount display. Besides, it also explores what gamification techniques are suitable for VR assisted treatment. To answer these questions a high-fidelity prototype, the Virtual Neck Application (VNA), was produced over five iterations utilizing the user-centered design method and within the framework of the design science research methodology. | en_US |
dc.language.iso | eng | |
dc.publisher | The University of Bergen | |
dc.rights | Copyright the Author. All rights reserved | |
dc.subject | Gamification | |
dc.subject | user-centered design | |
dc.subject | Virtual reality | |
dc.subject | phone-based VR | |
dc.subject | physical therapy | |
dc.subject | HCI | |
dc.title | Smart phone based virtual reality as tool for physical therapy | |
dc.type | Master thesis | en_US |
dc.date.updated | 2020-09-08T22:00:04Z | |
dc.rights.holder | Copyright the Author. All rights reserved | en_US |
dc.description.degree | Masteroppgave i informasjonsvitenskap | |
dc.description.localcode | INFO390 | |
dc.description.localcode | MASV-IKT | |
dc.description.localcode | MASV-INFO | |
dc.subject.nus | 735115 | |
fs.subjectcode | INFO390 | |
fs.unitcode | 15-17-0 | |