The Personality Module. How Can Personality Affect Agents In a Turn-Based Strategy Game?
Master thesis
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http://hdl.handle.net/1956/2863Utgivelsesdato
2008Metadata
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Sammendrag
The computer game industry has grown immensely in the last decade and artificial intelligence is an increasing part of game development. Personality in agents has been studied, but is not widely implemented in computer games. We developed the Personality Module, a component adding personality to agents, and implemented it in StateCraft, a software version of the board-game Diplomacy. This was evaluated both through simulations in all-agent games and through human testing. The results show that agent personality in a turn-based strategy game like StateCraft both affects the agents' performance and the gameplay experience.
Utgiver
The University of BergenOpphavsrett
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