• norsk
    • English
  • English 
    • norsk
    • English
  • Login
View Item 
  •   Home
  • Faculty of Social Sciences
  • Department of Information Science and Media Studies
  • Department of Information Science and Media Studies
  • View Item
  •   Home
  • Faculty of Social Sciences
  • Department of Information Science and Media Studies
  • Department of Information Science and Media Studies
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

The Personality Module. How Can Personality Affect Agents In a Turn-Based Strategy Game?

Nes, Håvard; Jensen, Arild Johan
Master thesis
Thumbnail
View/Open
45616617.pdf (1.910Mb)
URI
http://hdl.handle.net/1956/2863
Date
2008
Metadata
Show full item record
Collections
  • Department of Information Science and Media Studies [742]
Abstract
The computer game industry has grown immensely in the last decade and artificial intelligence is an increasing part of game development. Personality in agents has been studied, but is not widely implemented in computer games. We developed the Personality Module, a component adding personality to agents, and implemented it in StateCraft, a software version of the board-game Diplomacy. This was evaluated both through simulations in all-agent games and through human testing. The results show that agent personality in a turn-based strategy game like StateCraft both affects the agents' performance and the gameplay experience.
Publisher
The University of Bergen
Copyright
The author
Copyright the author. All rights reserved

Contact Us | Send Feedback

Privacy policy
DSpace software copyright © 2002-2019  DuraSpace

Service from  Unit
 

 

Browse

ArchiveCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsDocument TypesJournalsThis CollectionBy Issue DateAuthorsTitlesSubjectsDocument TypesJournals

My Account

Login

Statistics

View Usage Statistics

Contact Us | Send Feedback

Privacy policy
DSpace software copyright © 2002-2019  DuraSpace

Service from  Unit