• The Intuitive and Integrated Interface: Computer Games and Computer Literacy 

      Jørgensen, Kristine (Conference object, 2008-10)
    • LIFER 2.0: Discovering Personal Lifelog Insights using an Interactive Lifelog Retrieval System 

      Van, Tu-ninh; Le, Tu-Khiem; Zhou, Liting; Piras, Luca; Riegler, Michael; Lux, Mathias; Tran, Minh-Triet; Gurrin, Cathal; Dang Nguyen, Duc Tien (Conference object; Peer reviewed; Journal article, 2019)
      This paper describes the participation of the Organiser Team in the ImageCLEFlifelog 2019 Solve My Life Puzzle (Puzzle) and Lifelog Moment Retrieval (LMRT) tasks. We proposed to use LIFER 2.0, an enhanced version of LIFER, ...
    • Medico multimedia task at MediaEval 2018 

      Pogorelov, Konstantin; Riegler, Michael; Halvorsen, Pål; Hicks, Steven; Randel, Kristin Ranheim; Dang Nguyen, Duc Tien; Lux, Mathias; Ostroukhova, Olga; de Lange, Thomas (Conference object; Peer reviewed; Journal article, 2018-12-22)
      The Medico: Multimedia for Medicine Task, running for the second time as part of MediaEval 2018, focuses on detecting abnormalities, diseases, anatomical landmarks and other findings in images captured by medical devices ...
    • On the Functional Aspects of Computer Game Audio 

      Jørgensen, Kristine (Conference object, 2006)
      What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding ...
    • Researching Players to Understand the Game 

      Jørgensen, Kristine (Conference object; Peer reviewed, 2008)
      Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world ...
    • Towards a Big Data Platform for News Angles 

      Gallofré Ocaña, Marc; Nyre, Lars; Opdahl, Andreas Lothe; Tessem, Bjørnar; Trattner, Christoph; Veres, Csaba (Conference object; Peer reviewed; Journal article, 2019)
      Finding good angles on news events is a central journalistic and editorial skill. As news work becomes increasingly computer-assisted and big-data based, journalistic tools therefore need to become better able to support ...
    • Training Googles SyntaxNet to understand Norwegian Bokmål and Nynorsk 

      Johansen, Bjarte (Conference object; Journal article, 2016)
      We use Google’s open source neural network framework, SyntaxNet, to train a fully automatic part-of-speech language tagger for Norwegian Bokmål and Nynorsk. Using SyntaxNet, we are able to get comparable results with other ...
    • Workflow Partitioning for Offline Distributed Execution on Mobile Devices 

      Wakholi, Peter Khisa; Chen, Weiqin (CEUR Workshop Proceedings, Conference object, 2012)
      Traditionally, workflow systems are built on the client/server architecture, in which a single workflow server takes the responsibility for the operation of the whole process, thereby requiring connections each time a task ...