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Bergen Open Research Archive

Browsing by Author "Jørgensen, Kristine"

Bergen Open Research Archive

Browsing by Author "Jørgensen, Kristine"

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  • Jørgensen, Kristine (Chapter, Ashgate, 2008)
  • Jørgensen, Kristine (Conference object, Interactive Institute, Piteå, Sweden, 2006)
    What is the role of computer game audio? What formal functions does game audio have? These are central questions in this paper which seeks to outline an overview of the functionalities of sound in games. Based on a concluding ...
  • Jørgensen, Kristine (Peer reviewed; Journal article, Intellect, 2007-09-07)
    This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based ...
  • Jørgensen, Kristine (Peer reviewed; Conference object, IT University of Copenhagen, 2008)
    Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world ...
  • Jørgensen, Kristine (Peer reviewed; Chapter, IGI Global, 2010-10-15)
    This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the ...

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