BORA - UiB

Bergen Open Research Archive

Researching Players to Understand the Game

Bergen Open Research Archive

Show simple item record

dc.contributor.author Jørgensen, Kristine
dc.date.accessioned 2010-04-29T08:52:05Z
dc.date.available 2010-04-29T08:52:05Z
dc.date.issued 2008
dc.identifier.citation In: Iversen, S. M. (ed.), The [Player] Conference Proceedings, August 26.-29. 2008, IT-University of Copenhagen: 197-219 en
dc.identifier.isbn 978-87-7949-182-3
dc.identifier.uri http://hdl.handle.net/1956/3895
dc.description.abstract Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world by a physical and conceptual boundary that clearly defines what should be understood as part of the game. Players enter and leave the game at will, voluntarily accepting the rules of the game when entering the game subspace, and there is no doubt that players are fully capable of knowing when they cross this boundary, and when they should interpret a specific action as part of the game or not. This paper asks how researchers can investigate the player’s comprehension of the relationship between a game and the world methodologically by the use of qualitative approaches. The motivation for the paper is a postdoctoral research project facing precisely these issues, and the paper serves as a work in progress for developing a qualitative research method for investigating player’s understanding of system features, interface elements and what constitutes the game border in computer games. The paper will present the aims of the postdoctoral research project and shortly describe its hypotheses and theoretical points of departure before going on to discuss and suggest methods for investigating these hypotheses. en
dc.language.iso eng en
dc.publisher IT University of Copenhagen en
dc.rights Copyright 2008 IT-University of Copenhagen and the author. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. en
dc.subject Computer games en
dc.subject Research methods en
dc.title Researching Players to Understand the Game en
dc.type Peer reviewed en
dc.type Conference object en
dc.subject.nsi VDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310 en
dc.rightsHolder IT-University of Copenhagen and the author en


Files in this item

 

This item appears in the following Collection(s)

Show simple item record

Search BORA


Browse

My Account