Vis enkel innførsel

dc.contributor.authorOen, Ruben Emileng
dc.date.accessioned2012-08-30T11:21:14Z
dc.date.available2012-08-30T11:21:14Z
dc.date.issued2012-06-01eng
dc.date.submitted2012-06-01eng
dc.identifier.urihttp://hdl.handle.net/1956/5976
dc.description.abstractWhen playing a Real Time Strategy(RTS) game against the non-human player(bot) it is important that the bot can do different strategies to create a challenging experience over time. In this thesis we aim to improve the way the bot can predict what strategies the player is doing by analyzing the replays of the given players games. This way the bot can change its strategy based upon the known knowledge of the game state and what strategies the player have used before. We constructed a Bayesian Network to handle the predictions of the opponent's strategy and inserted that into a preexisting bot. Based on the results from our experiments we can state that the Bayesian Network adapted to the strategies our bot was exposed to. In addition we can see that the Bayesian Network only predicted the possible strategies given the obtained information about the game state.en_US
dc.format.extent660279 byteseng
dc.format.mimetypeapplication/pdfeng
dc.language.isoengeng
dc.publisherThe University of Bergeneng
dc.titleASPIRE Adaptive strategy prediction in a RTS environmenteng
dc.typeMaster thesisen_US
dc.description.localcodeINFO390
dc.description.localcodeMASV-INFO
dc.subject.nus735115eng
dc.subject.nsiVDP::Social science: 200::Media science and journalism: 310eng
fs.subjectcodeINFO390


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel