Now showing items 1-10 of 41
The ELMCIP Knowledge Base
(West Virginia University Press, 2014)
This chapter documents the conceptual model of the ELMCIP Electronic Literature Knowledge Base, the development process that led to its development, and its technical implementation. It should be of interest to digital ...
Weblogs and blogging Constructivist pedagogy and active learning in higher education
(The University of Bergen, 2007-02)
Fiction and interaction how clicking a mouse can make you part of a fictional world
(The University of Bergen, 2003)
Performing Fictions: Interaction and Depiction
(Fine Art Forum, 2003)
This paper presents a method for analysing an aspect of interaction that can help us understand how users can feel that they are part of a work. I argue that interaction can be a form of depiction, causing the user to ...
Frå simulasjonar til skytespel Ei analyse av jenter og gutar sine preferansar i dataspel
(The University of Bergen, 2006)
I dette forskingsprosjektet forsøker eg å finne ut kva preferansar jenter og gutar har i dataspel, om dei liker mykje av dei same elementa eller om dei har ulike preferansar i element i dataspel. Formålet med denne oppgåva ...
Making the invisible become visible: Recognizing women's relationship with technology
(International Journal of Gender, Science and Technology, 2014-08)
This discussion paper explores a new rhetoric that might help to increase our understanding of women’s relationships with information and communication technology. We have often heard the claim that women have to give up ...
Know Your Types: Konstruktion eines Bezugsrahmens zur Analyse der Adoption von E-Learning-Innovationen in der Hochschullehre
(The University of Bergen, 2012-05-22)
The integration of e-learning innovations is the current challenge for organizations in Higher Education in order to support learning, teaching and administrative processes. Due to changing student needs, increased ...
Cultural Appropriation of Computers in Norway 1980-2000
(Cambridge Scholars Publishing, 2007)
This article discusses how the discourse of computers developed in Norwegian culture between 1980 and 2000 based on empirical material from the largest Norwegian newspaper, Aftenposten. The discourse analysis illustrates ...
E-Borges: Stuart Moulthrop’s Victory Garden
This essay analyses Stuart Moulthrop’s Victory Garden (1991), a singular hyperfiction within the context of hypertextual narratives released during the 90s. Taking into consideration the campus novel and anti-war novel ...
A Literatura Factorial [l!]
(Universidade Fernando Pessoa, 2013)
Centrando-se na hiperficção, este ensaio apresenta algumas proto-hiperficções, preocupadas com as temáticas combinatórias da literatura, ars combinatoria, e com a sua composição permutacional, num movimento que ainda hoje ...