Blar i Bergen Open Research Archive på forfatter "Klevjer, Rune"
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Civilization IV i den videregående skolen: mellom fortrolighet og fremmedgjøring
Klevjer, Rune (Journal article; Peer reviewed, 2021)Studien tar for seg et 3-ukers undervisningsopplegg med strategispillet Civilization IV i samfunnsfag i videregående skole. Spillet krever en systemorientert håndtering av komplekse samfunnsforhold, noe som er utfordrende ... -
The Cultural Value of Games: Computer Games and Cultural Policy in Europe
Klevjer, Rune (Changing Media, Changing Europe, Chapter; Peer reviewed, 2008)In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection on why and how games might be a part of a future European cultural policy. To readers who are only vaguely familiar with ... -
Cut scenes
Klevjer, Rune (Chapter; Peer reviewed, 2014) -
Dataspillanalyse: reisen og kartet
Klevjer, Rune (Chapter; Peer reviewed, 2008) -
Kafésamtale eller skolearbeid? Rapport fra et nølende forsøk på mer studentaktiv læring
Klevjer, Rune (UPED-skrift, Working paper, 2014) -
Kva er dataspel? Folkeopplysning for professorar
Jørgensen, Kristine; Klevjer, Rune (Chapter; Peer reviewed, 2012) -
Virtuality and depiction in video game representation
Klevjer, Rune (Journal article; Peer reviewed, 2019)This article seeks to clarify the role of the image in video game representation. I argue that virtuality is incompatible with depictive representation and that the distinction between virtual environments and interactive ... -
What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games
Klevjer, Rune (Doctoral thesis, 2006-07-14)