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dc.contributor.authorSchlögl, Mathias
dc.contributor.authorRoller-Wirnsberger, Regina E.
dc.contributor.authorHernes, Susanne M S
dc.contributor.authorPerkisas, Stany
dc.contributor.authorBakken, Marit Stordal
dc.contributor.authorMiot, Stéphanie
dc.contributor.authorBalci, Cafer
dc.contributor.authorDani, Melanie
dc.contributor.authorPajulammi, Hanna
dc.contributor.authorPiaggi, Paolo
dc.contributor.authorDrenth-van Maanen, Clara
dc.contributor.authorSingler, Katrin
dc.date.accessioned2022-04-20T11:13:10Z
dc.date.available2022-04-20T11:13:10Z
dc.date.created2021-10-20T09:16:09Z
dc.date.issued2022
dc.identifier.issn1594-0667
dc.identifier.urihttps://hdl.handle.net/11250/2991604
dc.description.abstractBackground Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. Aims The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric training. Among others, one of the learning goals for the students was to be able to describe the adherence to medication. Methods Electronic questionnaire sent to students of the third session “evidence-based medicine in geriatrics” of advanced postgraduate course in geriatrics of the European Academy for Medicine of Ageing. Results Most students reported issues with forgetting doses and remembering sufficiently to establish a medication routine due to busy schedules as well as social influences around medication taking. Reflecting on the challenges of the game, most students reported that their own prescribing practice was likely to change. Discussion and conclusion The current model of learning appears to be a feasible approach for postgraduate medical education or in other areas of healthcare such as nursing or physiotherapy. Learning through action and reflection promotes deeper thinking and can lead to behavioral change, in this case thus enhancing the attitudes and understanding regarding pharmacological issues associated with ageing. Recommendations for future research in medical education about medication adherence are outlined.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleTeaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicineen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2021 The Author(s)en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1007/s40520-021-01933-9
dc.identifier.cristin1947170
dc.source.journalAging Clinical and Experimental Researchen_US
dc.source.pagenumber455–463en_US
dc.identifier.citationAging Clinical and Experimental Research. 2022, 34, 455–463.en_US
dc.source.volume34en_US


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