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dc.contributor.authorJacobsen, Daniel Lundegaard
dc.contributor.authorKamarouski, Arthur
dc.date.accessioned2023-07-07T06:05:25Z
dc.date.available2023-07-07T06:05:25Z
dc.date.issued2023-06-01
dc.date.submitted2023-07-06T22:00:27Z
dc.identifier.urihttps://hdl.handle.net/11250/3077007
dc.description.abstractIn today’s world it is important that all children have the right to have the most up-to date information presented to them in the easiest way possible. Working with members of Haukeland Hospital, and a lead psychiatrist for children from Barneposten, this project aims to help that process by creating a game that will allow hospitalised children to preview the environment that they will be staying in before being hospitalised. Relevant research has shown that children are more likely to feel anxiety when introduced to unknown environments without being given enough information. The project also explores the use of serious games and gamification to make sure the experience is interesting and immersive. In this game the users explore the environment of Barneposten through fun tasks such as the Teddy Bear Challenge. The users also get to meet some of the therapist which they can interact with and ask questions about Barneposten. The users also receive information about the control commission, which is about the children’s rights in the health sector. There was a session with user testing of the application, and it was evaluated by the staff members of Barneposten and the children. The user evaluation was based on system usability scale (SUS), pre-made questionnaires, and an interview. The average score of the SUS questionnaire was 75.6%, which is a good score. The feedback from the questionnaires were positive, and we received wishes for what they want to see more of in the application from the interview. The domain expert was satisfied with the result of the application, and showed excitement to test it further. In this project there were only a few people from the staff and a few children who evaluated the application. For later work it should be evaluated by more people. The application itself should be tested by children to see if they like the game and if the game provides the children information about Barneposten.
dc.language.isoeng
dc.publisherThe University of Bergen
dc.rightsCopyright the Author. All rights reserved
dc.titleDesign of a Simulated Hospital Tour in a Scanned 3D Model for Children
dc.typeMaster thesis
dc.date.updated2023-07-06T22:00:27Z
dc.rights.holderCopyright the Author. All rights reserved
dc.description.degreeMaster's Thesis in Joint Master's Programme in Software Engineering - collaboration with HVL
dc.description.localcodePROG399
dc.description.localcodeMAMN-PROG
dc.subject.nus754199
fs.subjectcodePROG399
fs.unitcode12-12-0


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