• norsk
    • English
  • norsk 
    • norsk
    • English
  • Logg inn
Vis innførsel 
  •   Hjem
  • University of Bergen Library
  • University of Bergen Library
  • Vis innførsel
  •   Hjem
  • University of Bergen Library
  • University of Bergen Library
  • Vis innførsel
JavaScript is disabled for your browser. Some features of this site may not work without it.

Homework with Kahoot in copyright literacy

Repanovici, Angela; Landøy, Ane; Koukourakis, Manolis
Conference object, Peer reviewed
Published version
Thumbnail
Åpne
PDF (762.0Kb)
Permanent lenke
https://hdl.handle.net/1956/18035
Utgivelsesdato
2018
Metadata
Vis full innførsel
Samlinger
  • University of Bergen Library [119]
Sammendrag
Copyright literacy is a very important topic in the digital era. More and more, there is a need to find the perfect way to teach the new generation of digital students about copyright, and how to increase their skills in using in right use informational resources. Internationally, initiatives like surveys, gamification and different games has been used to teach copyright literacy. The authors are from 3 different countries. They collaborated and generated an online model to assess students in copyright literacy. The model can be used by other teachers and librarians in their activities. The results show a great interest in and acceptance for using gamification in student evaluation.
Utgiver
Limerick Institute of Technology
Opphavsrett
Copyright 2018 The Author(s)

Kontakt oss | Gi tilbakemelding

Personvernerklæring
DSpace software copyright © 2002-2019  DuraSpace

Levert av  Unit
 

 

Bla i

Hele arkivetDelarkiv og samlingerUtgivelsesdatoForfattereTitlerEmneordDokumenttyperTidsskrifterDenne samlingenUtgivelsesdatoForfattereTitlerEmneordDokumenttyperTidsskrifter

Min side

Logg inn

Statistikk

Besøksstatistikk

Kontakt oss | Gi tilbakemelding

Personvernerklæring
DSpace software copyright © 2002-2019  DuraSpace

Levert av  Unit