Virtual Reality as a Digital Collaboration Tool
dc.contributor.author | Meling, Jonathan Lindø | |
dc.date.accessioned | 2021-06-19T00:09:58Z | |
dc.date.available | 2021-06-19T00:09:58Z | |
dc.date.issued | 2021-06-01 | |
dc.date.submitted | 2021-06-18T22:00:19Z | |
dc.identifier.uri | https://hdl.handle.net/11250/2760242 | |
dc.language.iso | eng | |
dc.publisher | The University of Bergen | |
dc.rights | Copyright the Author. All rights reserved | |
dc.subject | COVID-19 | |
dc.subject | Immersive technologies | |
dc.subject | VR | |
dc.subject | Digital Collaboration | |
dc.subject | Presence | |
dc.subject | HCI | |
dc.title | Virtual Reality as a Digital Collaboration Tool | |
dc.type | Master thesis | |
dc.date.updated | 2021-06-18T22:00:19Z | |
dc.rights.holder | Copyright the Author. All rights reserved | |
dc.description.degree | Masteroppgave i medie- og interaksjonsdesign | |
dc.description.localcode | MIX350 | |
dc.description.localcode | MASV-MIX | |
dc.subject.nus | 735999 | |
fs.subjectcode | MIX350 | |
fs.unitcode | 15-17-0 |
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Master theses [247]