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dc.contributor.authorSeiça, Álvaro
dc.date.accessioned2021-08-09T11:15:56Z
dc.date.available2021-08-09T11:15:56Z
dc.date.created2021-04-07T12:26:39Z
dc.date.issued2020
dc.identifier.issn1553-1139
dc.identifier.urihttps://hdl.handle.net/11250/2766996
dc.description.abstractSeiça describes modification as an art practice meant to subvert and divert from what we—as readers, spectators, and also consumers—expect from technological apparati and platforms. He extends the study of mods to “lit mods”—including art, games, and literature. In particular, Seiça notes that the learning curve for modding has changed: where in the past, it may have taken a certain amount of user knowledge, modification may now be automated (for instance, through Instagram filters). More importantly, he asks what lit mods show us about literary practice and literary criticism. Where fast-moving content—fast-moving e-literature and e-poetry included—may defy interpretation, so analysis is strengthened by breaking down their mechanisms.en_US
dc.language.isoengen_US
dc.relation.urihttp://electronicbookreview.com/essay/lit-mods/
dc.rightsAttribution-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/deed.no*
dc.titleLit Modsen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.7273/hphy-bs66
dc.identifier.cristin1902690
dc.source.journalElectronic Book Review (EBR)en_US
dc.relation.projectEC/H2020/793147en_US
dc.relation.projectNorges forskningsråd: 294390en_US
dc.identifier.citationElectronic Book Review (EBR). 2020en_US


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Attribution-NoDerivatives 4.0 Internasjonal
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