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dc.contributor.authorAartun, Vemund Innvær
dc.date.accessioned2016-09-13T13:38:53Z
dc.date.available2016-09-13T13:38:53Z
dc.date.issued2016-06-01
dc.date.submitted2016-06-01eng
dc.identifier.urihttp://hdl.handle.net/1956/12790
dc.description.abstractThis thesis will look at how to define a representation for the implementation of Cluedo and dynamic epistemic logic into Prolog. It looks at basics of modal logic, and definitions of dynamic epistemic logic. The thesis goes through the implementation in great detail, and shows a suggestion for how to best represent the game world of Cluedo. The thesis will look at how an agent using modal logic will compare against one that does not. And try to find out if Prolog is a programming language that is suitable for this kind of implementation.en_US
dc.format.extent1700981 byteseng
dc.format.mimetypeapplication/pdfeng
dc.language.isoengeng
dc.publisherThe University of Bergeneng
dc.subjectrepresentationeng
dc.subjectgameeng
dc.subjectCluedoeng
dc.subjectPrologeng
dc.subjectdynamic epistemic logiceng
dc.subjectimplementationeng
dc.titleReasoning about Knowledge and Action in Cluedo using Prologeng
dc.typeMaster thesisen_US
dc.rights.holderCopyright the author. All rights reserved.en_US
dc.description.localcodeINFO390
dc.description.localcodeMASV-INFO
dc.subject.nus735115eng
fs.subjectcodeINFO390


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