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dc.contributor.authorMagnus, Jens Gåsemyr
dc.date.accessioned2017-08-16T15:57:10Z
dc.date.available2017-08-16T15:57:10Z
dc.date.issued2017-08-15
dc.date.submitted2017-08-14T22:00:02Z
dc.identifier.urihttps://hdl.handle.net/1956/16327
dc.description.abstractIn recent years, significant progress has been made in developing high-quality interactive methods for realistic volume illumination. However, refraction - despite being an important aspect of light propagation in participating media - has so far only received little attention. In this thesis, we present a novel approach for refractive volume illumination including caustics capable of interactive frame rates. By interleaving light and viewing ray propagation, our technique avoids memory-intensive storage of illumination information and does not require any precomputation. Propagation of refracted illumination is realized by employing a Semi-Lagrangian backward integration scheme, inspired by texture advection from the field of texture-based flow visualization. It is fully dynamic and all parameters such as light position and transfer function can be modified interactively without a performance penalty.en_US
dc.language.isoengeng
dc.publisherThe University of Bergenen_US
dc.titleInteractive Dynamic Volume Illumination with Refraction and Causticsen_US
dc.typeMaster thesis
dc.date.updated2017-08-14T22:00:02Z
dc.rights.holderCopyright the Author. All rights reserveden_US
dc.description.degreeMasteroppgave i informatikken_US
dc.description.localcodeINF399
dc.subject.nus754199eng
fs.subjectcodeINF399
fs.unitcode12-12-00


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