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The Cultural Value of Games: Computer Games and Cultural Policy in Europe

Klevjer, Rune
Chapter, Peer reviewed
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http://hdl.handle.net/1956/17052
Utgivelsesdato
2008
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  • Department of Information Science and Media Studies [733]
Sammendrag
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection on why and how games might be a part of a future European cultural policy. To readers who are only vaguely familiar with the various aesthetics and practices of this medium, the general considerations addressed may also serve as a useful first introduction to a relatively new field.
Utgiver
Intellect Ltd
Serie
Changing Media, Changing Europe
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Copyright Intellect Ltd

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