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dc.contributor.authorWillumsen, Ea Christina
dc.PublishedWillumsen EC. The Form of Game Formalism. Media and Communication. 2018;6(2):137-144eng
dc.description.abstractThis article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games. Three types of formalism in game studies are identified based on a review of their uses in the literature, particularly the discussion of essentialism and form that resulted from the narratology-ludology debate: 1) formalism focused on the aesthetic form of the game artifact, 2) formalism as game essentialism, and 3) formalism as a level of abstraction, related to formal language and ontology-like reasoning. These three are discussed in relation to the distinctions between form and matter, in the Aristotelian tradition, to highlight how the method of formal analysis of games appears to be dealing with matter rather than form, on a specific fundamental level of abstraction, and in turn how formal analysis becomes a misleading concept that leads to unnecessary confusion. Finally, the relationship between game essentialism and the more computer science-centric approach to ontology is studied, to account for the contemporary trend of identifying the unique properties of games and opposing them with properties of, e.g., traditional storytelling media like literature and film, explored through their aesthetic form.en_US
dc.publisherCogitatio Presseng
dc.rightsAttribution CC BYeng
dc.subjectaesthetic formalismeng
dc.subjectgame formalismeng
dc.subjectgame studieseng
dc.subjectresearch methodseng
dc.subjectresearch ideologieseng
dc.subjectRussian Formalismeng
dc.titleThe Form of Game Formalismeng
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.rights.holderCopyright 2018 by the Authoren_US
dc.source.journalMedia and Communication

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