dc.contributor.author | Wake, Jo Dugstad | eng |
dc.contributor.author | Baggetun, Rune | eng |
dc.date.accessioned | 2013-10-09T10:57:24Z | |
dc.date.available | 2013-10-09T10:57:24Z | |
dc.date.issued | 2009 | eng |
dc.identifier.uri | http://hdl.handle.net/1956/7377 | |
dc.description.abstract | Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile. | en_US |
dc.language.iso | eng | eng |
dc.publisher | IGI Global | eng |
dc.relation.ispartof | <a href="http://hdl.handle.net/1956/7376" target="blank">Mobile, location-based games for learning: Developing, deploying and evaluating mobile game technology in education</a> | eng |
dc.subject | Evaluation | eng |
dc.subject | Location-Based Games | eng |
dc.subject | Mobile Learning | eng |
dc.subject | Teaching And Learning History | eng |
dc.title | “Premierløytnant Bielke”: A Mobile Game for Teaching and Learning History | eng |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | |
dc.rights.holder | Copyright 2009, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Reproduced with permission. | en_US |
dc.identifier.doi | https://doi.org/10.4018/jmbl.2009090802 | |
dc.source.journal | International Journal of Mobile and Blended Learning | |
dc.source.40 | 1 | |
dc.source.14 | 4 | |
dc.source.pagenumber | 12-28 | |