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dc.contributor.authorWake, Jo Dugstadeng
dc.contributor.authorBaggetun, Runeeng
dc.date.accessioned2013-10-09T10:57:24Z
dc.date.available2013-10-09T10:57:24Z
dc.date.issued2009eng
dc.identifier.urihttp://hdl.handle.net/1956/7377
dc.description.abstractDevelopments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.en_US
dc.language.isoengeng
dc.publisherIGI Globaleng
dc.relation.ispartof<a href="http://hdl.handle.net/1956/7376" target="blank">Mobile, location-based games for learning: Developing, deploying and evaluating mobile game technology in education</a>eng
dc.subjectEvaluationeng
dc.subjectLocation-Based Gameseng
dc.subjectMobile Learningeng
dc.subjectTeaching And Learning Historyeng
dc.title“Premierløytnant Bielke”: A Mobile Game for Teaching and Learning Historyeng
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersion
dc.rights.holderCopyright 2009, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Reproduced with permission.en_US
dc.identifier.doihttps://doi.org/10.4018/jmbl.2009090802
dc.source.journalInternational Journal of Mobile and Blended Learning
dc.source.401
dc.source.144
dc.source.pagenumber12-28


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