Blar i Department of Psychosocial Science på tidsskrift "Addictive Behaviors Reports"
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The associations between low-level gaming, high-level gaming and problematic alcohol use
(Peer reviewed; Journal article, 2019-12)The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates. Data was collected by ... -
Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index
(Journal article; Peer reviewed, 2022)Loot boxes are products in videogames that is earned by playing a video game or by buying them. Loot boxes has similar mechanisms as a lottery and there is an ongoing debate if loot boxes are gambling. However, to understand ... -
Problem gaming and suicidality: A systematic literature review
(Journal article; Peer reviewed, 2022)Background No studies have so far synthesised the current evidence concerning a possible relationship between problem gaming and suicidality. We therefore conducted a systematic review of the literature. Our objective was ... -
Temporal order of diagnosis between gambling disorder and substance use disorders: Longitudinal results from the Norwegian Patient Registry
(Journal article; Peer reviewed, 2023)Introduction Previous research has established co-occurrence between substance use disorders (SUDs) and gambling disorder (GD). Less well understood is the temporal sequencing of onset between these disorders, and in ... -
Validation of the 7-Item Domain-General Gambling Harm Scale (DGHS-7)
(Journal article; Peer reviewed, 2023)Introduction Gambling can cause negative consequences affecting finances, work/study, physical and mental health, relationships, law abidingness, and the community. Although existing measures enable investigations of ...