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Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited

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dc.contributor.author Jørgensen, Kristine
dc.date.accessioned 2010-10-28T09:25:59Z
dc.date.available 2010-10-28T09:25:59Z
dc.date.issued 2010-10-15
dc.identifier.citation In Grimshaw, Mark (ed.): Game Sound Technology and Player Interaction: Concepts and Developments. IGI Global. en
dc.identifier.isbn 9781616928285
dc.identifier.uri http://hdl.handle.net/1956/4287
dc.description.abstract This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the functional aspects of sound and how gameworlds differ from traditional fictional worlds. The aims of the chapter are to re-evaluate earlier attempts at adapting this terminology to games and to present an alternative model of conceptualizing the spatial properties of game sound with respect to the gameworld. en
dc.description.sponsorship The Research Council of Norway en
dc.language.iso eng en
dc.publisher IGI Global en
dc.subject Media studies en
dc.subject Game studies en
dc.subject Game sound en
dc.title Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited en
dc.type Peer reviewed en
dc.type Chapter en
dc.subject.nsi VDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310 en


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