Bergen Open Research Archive

On Transdiegetic Sounds in Computer Games

Bergen Open Research Archive

Show simple item record Jørgensen, Kristine eng 2012-06-22T11:29:57Z 2012-06-22T11:29:57Z 2007-09-07 eng
dc.identifier.citation Northern Lights 5(1): 105-117 en
dc.identifier.issn 1601-829X eng
dc.identifier.other en_US
dc.description.abstract This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions of the diegetic space in film theory, but the argument will be supported by writings on the role of sound for usability purposes in web applications and software, as well as views on games as a framing of a separate field of action and how computer games interpret this. Although sound is in focus in this article, it should be noted that transdiegeticity is relevant for a greater understanding of spatial relationships in computer games in general. en
dc.language.iso eng eng
dc.publisher Intellect en
dc.subject Sound eng
dc.subject Digital games eng
dc.subject Film theory eng
dc.title On Transdiegetic Sounds in Computer Games en
dc.type Peer reviewed eng
dc.type Journal article eng
dc.subject.nsi VDP::Social science: 200::Media science and journalism: 310 eng
dc.subject.nsi VDP::Humanities: 000::Movie and drama: 170::Movie science: 171 eng
dc.subject.nsi VDP::Social science: 200::Library and information science: 320::Information and communication systems: 321 eng
dc.type.version acceptedVersion eng
bora.peerreviewed Peer reviewed eng

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