BORA - UiB

Bergen Open Research Archive

On Transdiegetic Sounds in Computer Games

Bergen Open Research Archive

Show simple item record

dc.contributor.author Jørgensen, Kristine
dc.date.accessioned 2012-06-22T11:29:57Z
dc.date.available 2012-06-22T11:29:57Z
dc.date.issued 2007-09-07
dc.identifier.citation Northern Lights 5(1): 105-117 en
dc.identifier.issn 1601-829X
dc.identifier.uri http://www.ingentaconnect.com/content/intellect/nl/2007/00000005/00000001/art00008
dc.identifier.uri http://hdl.handle.net/1956/5855
dc.description.abstract This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions of the diegetic space in film theory, but the argument will be supported by writings on the role of sound for usability purposes in web applications and software, as well as views on games as a framing of a separate field of action and how computer games interpret this. Although sound is in focus in this article, it should be noted that transdiegeticity is relevant for a greater understanding of spatial relationships in computer games in general. en
dc.language.iso eng en
dc.publisher Intellect en
dc.subject Sound en
dc.subject Digital games en
dc.subject Film theory en
dc.title On Transdiegetic Sounds in Computer Games en
dc.type Peer reviewed en
dc.type Journal article en
dc.subject.nsi VDP::Social science: 200::Media science and journalism: 310 en
dc.subject.nsi VDP::Humanities: 000::Movie and drama: 170::Movie science: 171 en
dc.subject.nsi VDP::Social science: 200::Library and information science: 320::Information and communication systems: 321 en
dc.type.version acceptedVersion en


Files in this item

 

This item appears in the following Collection(s)

Show simple item record

Search BORA


Browse

My Account